BASICS
Name: Jacob
Virtue: Justice
Vice: Envy
Seeming: Elemental
Kith: Snowskin
Court: Winter
Concept: Jack Frost/Edmund
APPEARANCE
Jacob's Mask, art by Kelsey
Lol it's Austin's job to write in this shit. I'm just making the page for him.
PERSONALITY
Fuck if I know. I guess a shy kid? This isn't my character.
BACKSTORY
Could have been some prince from a far away land for all I know.
ATTRIBUTES
MENTAL
|
PHYSICAL
|
SOCIAL
|
Intelligence •••
|
Strength •
|
Presence ••
|
Wits •••
|
Dexterity ••
|
Manipulation ••
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Resolve ••
|
Stamina ••••
|
Composure ••
|
ABILITIES
Mental
(-3 Unskilled)
Academics •
Computer
Crafts •• (Medical Supplies
Investigation •
Medicine ••••• (In The Field)
Occult •
Politics
Science
|
Physical
(-1 Unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth •• (Hiding)
Survival •• (Scavenge)
Weaponry
|
Social
(-1 Unskilled)
Animal Ken •••
Empathy ••
Expression •
Intimidation
Persuasion
Socialize
Streetwise •
Subterfuge
|
MERITS
Mantle, Winter (•)
Fast Reflexes (••)
Natural Immunity (•)
Quick Healer (••••)
FLAWS
Teen (size reduced by 1)
PLEDGES
None... yet. (dun dun dun)
CONTRACTS
NAME OF CONTRACT
|
CONTRACTS OF (NAME)
|
COST |
DICE |
DESCRIPTION |
Trading Luck For Fate |
Goblin |
1 G |
Wits + Wyrd |
The caster knows the immediate outcome of something random or seemingly unknowable event in her immediate vicinity, such as which scratch tickets will win them $10 or $25. But cannot answer open questions such as "Where can I find my target?" During the next day the caster will experience one incident of bad luck. It is never life threatening or dangerous, just inconvient. Exceptional success means that the caster makes an unusually accurate guess. |
The Dragon Knows |
Fleeting Winter |
1 G |
Wyrd + Empathy - subject's Composure |
The character discovers the root of the subject's immediate sorrow, but yields no result if the subject is not feeling sad. Exceptional success gains the character knowledge of what the subject was sorrowful of in the last hour and why it ended. |
Slipknot Dreams |
Fleeting Winter |
1 G |
Manipulation + Subterfuge + Mantle - subject's Resolve |
The subject forgets why they were sad, even if ti was just a moment ago. They remain as such for a couple minutes equal to the number of successes rolled. On an exceptional success, the character can have the subject remain blissfully ignorant for a full hour. |
Jack's Breath |
Eternal Winter |
1 G |
Wyrd + Survival |
The room cools by a degree suggested by the character before the dice are rolled. -1 modifier for every 20 degrees Fahrenheit of cooling, -1 if the room is size 20, -2 if the room is size 40. The cooling last for one scene before gradually returning to normal. On an exceptional success, the room can be as cool as long as the character wishes before returning to normal. |
OTHER TRAITS
HEALTH
8/8
WILLPOWER
4/4
GLAMOUR
5/10 (Spend 1 per turn)
WYRD
1
CLARITY
5
Seeming Blessing: Once per day, spend a point of Glamour to add Wyrd rating to Health dots for the rest of the scene
Seeming Curse: Does not gain the 10 again benefit on any dice rolls involving Manipulation, Empathy, Expression, Persuasion or Socialize
Kith: Voice of Ice - 9 again applies on Intimidation and Subterfuge rolls, may spend a Glamour to re-roll a failed Intimidation roll
Size: 4
Defense: 2
Initiative Mod: 4
Speed: 8
Armor: 0
XP: 0 Spent, 23 Unspent, 23 Total
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