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Jacob

Page history last edited by Ariel Alian 7 years, 9 months ago

 

 

BASICS

Name: Jacob

Virtue: Justice

Vice: Envy

Seeming: Elemental

Kith: Snowskin

Court: Winter

Concept: Jack Frost/Edmund

 

 

 

APPEARANCE

 

Jacob's Mask, art by Kelsey

 

Lol it's Austin's job to write in this shit. I'm just making the page for him. 

 

PERSONALITY

 

Fuck if I know. I guess a shy kid? This isn't my character.

 

BACKSTORY

 

Could have been some prince from a far away land for all I know.

 

 

ATTRIBUTES

 

MENTAL 

PHYSICAL  

SOCIAL

Intelligence •••

Strength •

 

Presence ••

Wits  •••

 

Dexterity ••

 

Manipulation ••

 

Resolve ••

Stamina ••••

 

Composure ••

 

 

 

 

ABILITIES

 

Mental

(-3 Unskilled)

 

Academics • 

Computer

Crafts •• (Medical Supplies

Investigation •

Medicine ••••• (In The Field)

Occult •

Politics

Science

Physical

(-1 Unskilled)

 

Athletics

Brawl 

Drive

Firearms

Larceny 

Stealth •• (Hiding)

Survival •• (Scavenge)

Weaponry

Social

(-1 Unskilled)

 

Animal Ken •••

Empathy ••

Expression • 

Intimidation 

Persuasion 

Socialize 

Streetwise •

Subterfuge 

 

 

 

MERITS

 

Mantle, Winter (•)

Fast Reflexes (••)

Natural Immunity (•)

Quick Healer (••••)

 

 

FLAWS

 

Teen (size reduced by 1)

 

PLEDGES

 

 None... yet. (dun dun dun) 

 

 

CONTRACTS

 

NAME OF CONTRACT 

CONTRACTS OF (NAME)

COST DICE DESCRIPTION
Trading Luck For Fate Goblin 1 G Wits + Wyrd The caster knows the immediate outcome of something random or seemingly unknowable event in her immediate vicinity, such as which scratch tickets will win them $10 or $25. But cannot answer open questions such as "Where can I find my target?" During the next day the caster will experience one incident of bad luck. It is never life threatening or dangerous, just inconvient. Exceptional success means that the caster makes an unusually accurate guess.
The Dragon Knows Fleeting Winter 1 G Wyrd + Empathy - subject's Composure The character discovers the root of the subject's immediate sorrow, but yields no result if the subject is not feeling sad. Exceptional success gains the character knowledge of what the subject was sorrowful of in the last hour and why it ended.
Slipknot Dreams Fleeting Winter 1 G Manipulation + Subterfuge + Mantle - subject's Resolve The subject forgets why they were sad, even if ti was just a moment ago. They remain as such for a couple minutes equal to the number of successes rolled. On an exceptional success, the character can have the subject remain blissfully ignorant for a full hour.
Jack's Breath Eternal Winter 1 G Wyrd + Survival The room cools by a degree suggested by the character before the dice are rolled. -1 modifier for every 20 degrees Fahrenheit of cooling, -1 if the room is size 20, -2 if the room is size 40. The cooling last for one scene before gradually returning to normal. On an exceptional success, the room can be as cool as long as the character wishes before returning to normal.

 

 

OTHER TRAITS

 

 

HEALTH

 

8/8

 

WILLPOWER

 

4/4

 

GLAMOUR

 

5/10 (Spend 1 per turn)

 

WYRD

 

1

 

CLARITY

 

5

 

Seeming Blessing: Once per day, spend a point of Glamour to add Wyrd rating to Health dots for the rest of the scene

Seeming Curse: Does not gain the 10 again benefit on any dice rolls involving Manipulation, Empathy, Expression, Persuasion or Socialize

Kith: Voice of Ice - 9 again applies on Intimidation and Subterfuge rolls, may spend a Glamour to re-roll a failed Intimidation roll

Size: 4

Defense: 2

Initiative Mod: 4

Speed: 8

Armor: 0

XP: 0 Spent, 23 Unspent, 23 Total

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